During my Independent Game Development studies, I worked as a freelance 2D animator for RamRam Studio, creating animations in Photoshop and refining them in After Effects. 
I handled the entire 2D animation pipeline from concept development to final rendering.
My work mainly consisted of creating walking and idle animations for NPC-s
and creating closeup animations for the birds talking and doing different gestures
I also developed a render pipeline in After Effects that added hand-drawn-style noise to character lines without requiring multiple redraws, ensuring the animations were game-ready.


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