During my Independent Game Development studies, I worked as a freelance 2D animator for RamRam Studio, creating animations in Photoshop and refining them in After Effects.

I handled the entire 2D animation pipeline from concept development to final rendering.

My work mainly consisted of creating walking and idle animations for NPC-s


and creating closeup animations for the birds talking and doing different gestures


I also developed a render pipeline in After Effects that added hand-drawn-style noise to character lines without requiring multiple redraws, ensuring the animations were game-ready.